Team Fortress 2 (Video Game ) - IMDb
The scout in TFC is marked by his team-colored camouflage suit, sunglasses, cap and backpack. Meet the Team First of all, the scout is the only class that has two unique grenades, rather than just the one. When played correctly, you' re one of the hardest classes to pursue, and you can outrun any other class, save for. Aug 8, It is not only playable in Team Fortress and Team Fortress Classic, but also Whenever the Civilian dies or makes it to the truck, all players are The Civilian makes a brief cameo in Meet the Sniper for Team Fortress 2 as a. Meet the RED team. A sequel to the classic mod Team Fortress Classic, itself based off of a Game Mod for Quake, just by their silhouette, and an Excuse Plot that stays All There in the Manual. Both organizations are given combat intel by the same Administrator, who supplies them with weapons provided by Mann Co.
Gray grows tired of his responses, and kills both Redmond and Blutarch by stabbing them in the back. That nightthe ghosts of Redmond and Blutarch argue over who outlived the other.
Civilian (Classic) - Official TF2 Wiki | Official Team Fortress Wiki
After fighting for a while, they settle on contacting a lawyerwho turns out to be the Soldier, to decide who is the victor. He tells them that the true winner would be decided when the other's spirit passes on. With one team winning, the opposing brother drags both teams to Hell with them. One team manages to beat the other to a spellbook and escape back to the surface, presumably leaving the other behind. Robot War Main articles: Machine update After years of signs and rumorsGray makes his move against Mann Co.
Saxton Hale was too busy wrestling a Yeti to deal with the crisis himself, so he sends a video message to the remaining RED and BLU mercenaries informing them that with Redmond and Blutarch dead, the Gravel War has finally ended and they no longer have jobs. He then immediately re-hires the team to defend Mann Co. Shadow Boxers The Robot War continues for about a year, with the cooperating mercenaries successfully defending hundreds of Mann Co.
Soldier emerges as an erstwhile "tactical mastermind"; devising decoy facilities and infiltrating Gray's island base. After continuous defeats, Gray Mann develops a more intelligent Mecha-Engineerbut never-the-less fails in the following assault on Mann Co. Early Main article: He goes directly to Saxton Hale at Mann Co. But then he says he is there for the Mann Co. Challenge, offering a fight with Hale for the ownership of the company, a policy Hale made himself.
After Hale grabs and punches Gray with ease, Gray declares that he is not the one who will be fighting, but instead Gray's daughter named Oliviaan underage girl, will fight Hale.
Team Fortress 2: A modern classic
Hale refuses to fight her, ultimately granting Mann Co. Gray proceeds to fire the mercenaries, and the Administrator orders Miss Pauling, her assistant, to hide. The mercenaries scatter, but Scout and Spy are arrested before they escape Teufort. Late Main article: Ring of Fired Six months after the loss of Mann Co. Three mercenaries remained in the Southwest; Soldier gives guided tours to homes of the stars, Pyro is an engineering company CEO, and Demoman is a drunkard living with his mother.
Sniper has "gone bush" in Australia. Heavy has returned to his family home in Siberia. Medic has some important position and is unreachable.
The whereabouts of Engineer Dell are unknown to the rest of the team. She easily entices Pyro and Demoman from their current situations, and drives the three to Teufort to save Scout and Spy. Trial at Teufort Main articles: Miss Pauling takes Pyro with her on her tasks.
Pauling first meets in an alley with the "Administrator" a very aged woman who keeps her actual appearance hidden from Pauling. The woman claims to have collected 89, tons of Australium and gives Pauling instructions to get the "one last cache of Australium". Miss Pauling and Pyro then go to the Teufort library to locate and destroy genealogy records.Team Fortress Classic - All classes and weapons
They burn the paper copies, learning that the microfiche copies had been destroyed a year earlier. Demoman and Soldier go to the courthouse to locate Scout and Spy, but they reveal themselves to the court and are arrested. The four mercenaries are tried at court, convicted of municipal misfeasance, and sentenced to hang.
The further you get from the release of the PS1 to today, the smaller the library of gems gets. Two, my personal mental list of classic games are almost entirely single-player experiences. Apart from Street Fighter 2 and a maybe a tiny number of long-running MMOs, there are precious few multiplayer titles with a shelf life of more than a year or two. Team Fortress 2 is the rare game that breaks that pattern.
As of today, Team Fortress 2 is a ten-year-old online FPS that is somehow, unbelievably, still as fun to play now as it was in Explaining the game is easy.
Other times one team tries to push a cart carrying an old timey atom bomb up a series of railway tracks right into the enemy base why the enemy team installed those tracks in the first place will forever remain a mystery.
How you accomplish that is up to your personal preferences and your team. Players are free to swap between the nine different mercenaries that represent the classes of the game and their subsequent role on the battlefield.
Meat-and-potato units like the Soldier and Demoman lead the way with high-explosives and an emphasis on traditional FPS skills. The eternal duo of the Heavy and Medic create a mobile frontline of withering fire and meat, while the Engineer creates fortified micro-bases in the middle of the map. Scouts zoom across the killing field, a constant annoying fly buzzing about, while Snipers and Spies lurk in the shadowy nooks of the map waiting to snuff out unsuspecting targets.
And of course, the Pyro is there with its flamethrower to add a little extra chaos to the whole affair. Each mercenary has their own strengths, weaknesses, and role to play. Teams tend to holistically find a balance of these classes and use their unique skills to work together and achieve victory through cooperation.
Sometimes, a team of 12 players ends up with six Spies tripping over each other like a drunken KGB reunion party. Sometimes, everyone agrees before the game begins to rush the map en mass as a human wave of Scouts - lightning-fast lemmings barreling towards the certain, hilarious doom of an inevitable turret nest.
Some people find a favorite class and never switch from it, leaving the other members of their team to figure out the whole balance and strategy thing. Team Fortress 2 is a serious game set in a non-serious world. Just as players are still innovating and developing new playstyles in Street Fighter 2 25 years later, there are still players plumbing the depths of what is possible in Team Fortress 2 right now in But, it also includes the tools to hang out and just have a good time.
To put on a stupid hat and smack somebody with a fish, or lead a conga-line in the middle of a firefight. If you burn out in the competitive arena, you can always let your hair down and get silly. Whatever your style, you can play it your way.
There are nine basic gameplay types so far: TF 2 Gametypes The Control Point gametype works on the premise of seizing territory to shift the focus of battle. Both teams compete for control points—large immovable metal pads — which must be captured by standing on them while no enemies are around. The team who forces their enemies into submission and captures all the points wins. In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach.
This isn't always as simple for RED as it sounds, because they can't retake control points that BLU has managed to capture, plus BLU gets time extensions for every point they capture.
What makes this mode special is that, like in Terminatorguns and other weapons too futuristic for the 10th century, except grenades can't be brought back in time. Thus, all characters can only fight with melee weapons with the exception of arrows and the like.
Unlike Terminator, clothes can be brought back in time because Robin Walker wanted hats to be in the game mode. He wants hats everywhere. Currently, there is only one official map in this mode. In TF2's take on Capture the Flagthe flag is a large briefcase containing "enemy intelligence," which trails papers behind it when an opposing player carries it.
Unlike many other games, one can score while their own team's intel is not in the base, and touching dropped friendly intel won't immediately send it home. Instead, it must be defended in place until a timer elapses, during which any opponent can pick it up again.
Mannpower is a variant of Capture the Flag. Its most notable features include powerups and a grappling hook for all classes to use. The rules are slightly altered. Like many other games with Capture the Flag, the intel must be in one team's base before the other can capture, and touching a dropped friendly intel sends it back to the base.
Capture limits are significantly higher, requiring seven captures to win compared to three for normal Capture the Flag.
In Payloada mine cart with a bomb on it sits on a track. Attacking players again, virtually always BLU crowd around the cart to push it along the track towards the enemy's base.
The more players present, the faster they can push. If the attacking players fail to push the cart for 30 seconds, it will slowly move backwards or roll back down hills until it is pushed again or reaches the last checkpoint passed. The defenders win if they can manage to hold back the cart for a certain length of timethough unfortunately for them, the attacking team gets a time extension for every checkpoint reached, and the cart contains a level one dispenser.
Both teams have a bomb, and the first team to get their bomb to the other team's base wins. Things get crazy when you factor in the little fact that each team can interfere with the other's progress.
This has a tendency to stall if the two carts end up adjacent, as the lines tend to criss-cross and meet at bottlenecks and tunnels.
Furthermore, unlike in standard Payload, there are no checkpoints and carts only roll backwards if unattended on a hill or ramp, which sends them to the bottom. Arena puts the two teams in a much smaller map, with little-to-no health packs or water, and no respawns. Last team standing wins.
- Scout (Classic)